About The Project
11.11.2026.
Idea is to collect various game mechanics a video game could have (currently, with main focus on FPS games). Covering historical but also speculative future periods. Historical periods covered span from the beginning of civilisation to the present day.
Potentially, mechanics will also cover fantasy/fictional setting. And maybe even different game genres. Ideas might even cover aspects of gaming outside of the game mechanics themselves. At this stage this is a platform for documenting various kinds of ideas around games and totally unrelated pages and website sections can appear.
As the project progresses, idea is to collect game mechanics into clusters. The end goal being to have complete games defined start to finish.
The definition of mechanics, their adjustment/modification, frequency of posting is not planned and fixed. Updates will be done based on creative inspiration and available time as this is not a financed project, at the moment this is a hobby project.
